Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. Whenco-design takes place in schools, learners’ involvement and enjoyment of co-design become crucial concerns for researchers. But how to measure emotions,more in general, and involvement in a co-design study with children? This paper presents a co-design study, run with a novel co-design method at school, forinvolving children in co-design groups and emotionally engaging them in producing game prototypes. It explains how emotional engagement and inclusion can be and were operationalized and measured in the co-design study, thereby providing feedback to co-design researchers interested in measuring the same constructs.
Emotions and inclusion in co-design at school: Let’s measure them
BRONDINO, MARGHERITA;PASINI, Margherita;RACCANELLO, Daniela;
2015-01-01
Abstract
Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. Whenco-design takes place in schools, learners’ involvement and enjoyment of co-design become crucial concerns for researchers. But how to measure emotions,more in general, and involvement in a co-design study with children? This paper presents a co-design study, run with a novel co-design method at school, forinvolving children in co-design groups and emotionally engaging them in producing game prototypes. It explains how emotional engagement and inclusion can be and were operationalized and measured in the co-design study, thereby providing feedback to co-design researchers interested in measuring the same constructs.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.