Teaching computer science to children is a big priority among the most of the EU Countries. Nevertheless, off-the-shelf Computer Science books are not particularly tailored to children, who rather need their own language, which is based on fantasy, self-identi¯cation, analogy, play, and diverse other features which characterize their bubbling world. These are the main motivations for the introduction of a novel and more children-oriented approach to Computer Science.

In the Realm of Si Piuh

BIANCO, Giovanni;
2004-01-01

Abstract

Teaching computer science to children is a big priority among the most of the EU Countries. Nevertheless, off-the-shelf Computer Science books are not particularly tailored to children, who rather need their own language, which is based on fantasy, self-identi¯cation, analogy, play, and diverse other features which characterize their bubbling world. These are the main motivations for the introduction of a novel and more children-oriented approach to Computer Science.
2004
PC, Hardware, Children, Analogy, Fantasy, Play, Self-identification
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/32228
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