Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic force evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MRI data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform

Real-time Haptic and Visual Simulation of Bone Dissection

GIACHETTI, Andrea;
2002-01-01

Abstract

Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic force evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MRI data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform
2002
0769514928
Bones; Computed tomography; Cost accounting; Feedback; Friction; Haptic interfaces; Layout; Magnetic resonance imaging; Sampling methods; Surgery
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/310946
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