Medical education is one of the domains that is currently being widely investigated leveraging the capabilities offered by virtual reality (VR) systems. The appeal of such technology is based on the potential cost-effectiveness, portability, safety of training in simulated environments, and the ability to enable training without the need of supervision. One of the approaches that can be utilized during technology-mediated educational activities is gamification, i.e., the use of game design elements in non-game contexts. This approach has the ability to make learning fun, memorable and more effective, as demonstrated by a substantial body of literature. However, whereas a number of studies have investigated the ability of gamification-based VR systems in enhancing learning and training in various domains, the adoption of gamification approaches in VR medical training, and in particular surgical training, is a topic that has been largely overlooked. To bridge this gap, we first co-designed with a pool of urology surgeons a gamification-based VR system for the laser enucleation of the prostate. Subsequently, we conducted a user study with seventeen urology residents to assess the usability and user experience. Our results provide evidence that gamification in VR medical training systems is a valuable strategy to enhance surgical trainees outcomes and motivations. However, our findings also revealed that the lack of realism of the physical aspects involved in real operations, such as force and tactile feedback and visual deformations of the simulated tissues, can drastically hamper the experience that surgeons desire from a VR simulator.

Medical training in virtual reality: a gamification approach

Turchet, Luca;Malandra, Sarah;Antonelli, Alessandro;
2025-01-01

Abstract

Medical education is one of the domains that is currently being widely investigated leveraging the capabilities offered by virtual reality (VR) systems. The appeal of such technology is based on the potential cost-effectiveness, portability, safety of training in simulated environments, and the ability to enable training without the need of supervision. One of the approaches that can be utilized during technology-mediated educational activities is gamification, i.e., the use of game design elements in non-game contexts. This approach has the ability to make learning fun, memorable and more effective, as demonstrated by a substantial body of literature. However, whereas a number of studies have investigated the ability of gamification-based VR systems in enhancing learning and training in various domains, the adoption of gamification approaches in VR medical training, and in particular surgical training, is a topic that has been largely overlooked. To bridge this gap, we first co-designed with a pool of urology surgeons a gamification-based VR system for the laser enucleation of the prostate. Subsequently, we conducted a user study with seventeen urology residents to assess the usability and user experience. Our results provide evidence that gamification in VR medical training systems is a valuable strategy to enhance surgical trainees outcomes and motivations. However, our findings also revealed that the lack of realism of the physical aspects involved in real operations, such as force and tactile feedback and visual deformations of the simulated tissues, can drastically hamper the experience that surgeons desire from a VR simulator.
2025
Virtual reality
Medical training
Gamification
Surgery
Urology
Procedural skills
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/1180427
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