Motivation is the key word in the study of a foreign language. Teachers are eager to boost their English language teaching to persuade and motivate students and abandon the misleading and out-of-date concept of learning for the learning’s sake. Thus, gamification is becoming an increasingly enthralling and challenging approach in English teaching. The fast pace of several computer games seems to fit today’s digital generations and teachers can benefit from teaching in a google-friendly environment in order to keep their students fully engaged in the process of learning. In this light, games can offer a personalised support to create collaborative contexts and foster critical thinking, creativity, and communication in the student-teacher relationship. The present article analyses the positive aspects of gamification in English Language Teaching and explains how educational technology can provide framework to appeal our students’ engagement in the study of English and make it a fundamental element of the undergoing revolution in contemporary learning activities.

Gamification: a motivating approach in English language teaching

GORACCI, Giada;CORRIZZATO, Sara
2016-01-01

Abstract

Motivation is the key word in the study of a foreign language. Teachers are eager to boost their English language teaching to persuade and motivate students and abandon the misleading and out-of-date concept of learning for the learning’s sake. Thus, gamification is becoming an increasingly enthralling and challenging approach in English teaching. The fast pace of several computer games seems to fit today’s digital generations and teachers can benefit from teaching in a google-friendly environment in order to keep their students fully engaged in the process of learning. In this light, games can offer a personalised support to create collaborative contexts and foster critical thinking, creativity, and communication in the student-teacher relationship. The present article analyses the positive aspects of gamification in English Language Teaching and explains how educational technology can provide framework to appeal our students’ engagement in the study of English and make it a fundamental element of the undergoing revolution in contemporary learning activities.
2016
1443894834
gamification, ELT, games, educational technology
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/949451
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