‚MyCraft‘ is a conceptual design for an educational video game(serious game) that explores the representation of disability inancient civilizations, focusing on Greece, Rome, and Etruria. Thearticle, which aims to present the basic ideas of the game underdevelopment, is divided into three parts: the cultural and historicalframework, the educational approach of the game design and theintended impact on the players. The first section discusses thereinterpretation of historical perspectives, emphasizing howmythological characters with disabilities were often portrayed assources of strength and wisdom. The second section discusses thegame design and its mechanics, which incorporate historicalartifacts, puzzles, and dialog to promote empathy and challengemodern stereotypes of disability. The final section describes thepotential educational impact of ‚MyCraft‘, particularly its ability toencourage young audiences to consider disability as a contingentsocial construct shaped by time and culture. Although still in theconceptual stage, ‚MyCraft‘ aims to provide an immersive platformthat combines storytelling and interactive gameplay to promoteinclusivity and historical awareness. This innovative approach seeksto change the way we perceive disability, both in the past and incontemporary society.

MyCraft: An Educational Video Game on Disability in Greek and Roman Antiquity

Pedrucci Giulia
2025-01-01

Abstract

‚MyCraft‘ is a conceptual design for an educational video game(serious game) that explores the representation of disability inancient civilizations, focusing on Greece, Rome, and Etruria. Thearticle, which aims to present the basic ideas of the game underdevelopment, is divided into three parts: the cultural and historicalframework, the educational approach of the game design and theintended impact on the players. The first section discusses thereinterpretation of historical perspectives, emphasizing howmythological characters with disabilities were often portrayed assources of strength and wisdom. The second section discusses thegame design and its mechanics, which incorporate historicalartifacts, puzzles, and dialog to promote empathy and challengemodern stereotypes of disability. The final section describes thepotential educational impact of ‚MyCraft‘, particularly its ability toencourage young audiences to consider disability as a contingentsocial construct shaped by time and culture. Although still in theconceptual stage, ‚MyCraft‘ aims to provide an immersive platformthat combines storytelling and interactive gameplay to promoteinclusivity and historical awareness. This innovative approach seeksto change the way we perceive disability, both in the past and incontemporary society.
2025
Disability Ancient civilizations Serious games Historical empathy Inclusive education
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/1165928
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