This work aims to present the impact of augmented reality technologies on the enhancement of archaeological heritage. In particular, the paper will focus on the data obtained through questionnaires filled out by the public regarding the augmented reality visit of San Salvatore basilica, Brescia. The new project is the first AR/VR experience in Italy on an Early Middle Age site, and it confirms Brescia’s remarkable role in the use of AR technologies in Italy. The questionnaires were provided to 775 visitors of different ages, academic background and provenance. The results report an almost universal appreciation of the experience such as the conviction that augmented reality can enrich the historical sites visit; a clear interest in using this technology in other places; an equal preference regarding the presence or absence of human figures in 3D reconstructions, with differences based on origins and ages; the central role of storytelling.

Augmented reality in Brescia: Evaluation questionnaires in San Salvatore basilica. A joint process between managers, public, and university

Nicola Delbarba;
2019-01-01

Abstract

This work aims to present the impact of augmented reality technologies on the enhancement of archaeological heritage. In particular, the paper will focus on the data obtained through questionnaires filled out by the public regarding the augmented reality visit of San Salvatore basilica, Brescia. The new project is the first AR/VR experience in Italy on an Early Middle Age site, and it confirms Brescia’s remarkable role in the use of AR technologies in Italy. The questionnaires were provided to 775 visitors of different ages, academic background and provenance. The results report an almost universal appreciation of the experience such as the conviction that augmented reality can enrich the historical sites visit; a clear interest in using this technology in other places; an equal preference regarding the presence or absence of human figures in 3D reconstructions, with differences based on origins and ages; the central role of storytelling.
2019
augmented reality, questionnaires, virtual archaeology, Abstract Brescia, Longobards
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/1119969
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