The paper reports the results of an empirical study on the effects and impact of a specific business game, which is also a team competition, treated as an innovative teaching tool in learning. The paper starts by introducing business games and simulations as methods able to improve learning experiences and goes on by dealing with the specific business game simulation used for the aims of our research. Considering the most relevant empirical studies on business games and simulations, the following four factors were extracted in order to test their importance for learning: Decision-Making Experience (DME), Teamwork (T), Simulation Experience Satisfaction (SES), Learning Aims (LA). Each construct has been investigated by using a questionnaire administrated to 48 participants of the Stock Market Learning Simulation divided into 10 teams. Results show the importance of these factors in detecting critics aspectal of learning using a business game simulation.

Business games and simulations: Which factors play key roles in learning

CESCHI, Andrea;SARTORI, Riccardo;TACCONI, Giuseppe;
2014-01-01

Abstract

The paper reports the results of an empirical study on the effects and impact of a specific business game, which is also a team competition, treated as an innovative teaching tool in learning. The paper starts by introducing business games and simulations as methods able to improve learning experiences and goes on by dealing with the specific business game simulation used for the aims of our research. Considering the most relevant empirical studies on business games and simulations, the following four factors were extracted in order to test their importance for learning: Decision-Making Experience (DME), Teamwork (T), Simulation Experience Satisfaction (SES), Learning Aims (LA). Each construct has been investigated by using a questionnaire administrated to 48 participants of the Stock Market Learning Simulation divided into 10 teams. Results show the importance of these factors in detecting critics aspectal of learning using a business game simulation.
2014
Inglese
STAMPA
Esperti anonimi
292
Methodologies and Intelligent Systems for Technology Enhanced Learning
Trento
Settembre 2013
Internazionale
contributo
Methodologies and Intelligent Systems for Technology Enhanced Learning
Di Mascio T. et al.
Springer International Publishing
Cham (switzerland)
SVIZZERA
9783319076973
181
187
7
Business games
simulation
learning
none
Ceschi, Andrea; Sartori, Riccardo; Tacconi, Giuseppe; Dorina, Hysenbelli
4
04 Contributo in atti di convegno::04.01 Contributo in atti di convegno
273
info:eu-repo/semantics/conferenceObject
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/742561
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