Relightable images created from Multi-Light Image Collections (MLICs) are one of the most commonly employed models for interactive object exploration in cultural heritage. In recent years, neural representations have been shown to produce higherquality images, at similar storage costs, with respect to the more classic analytical models such as Polynomial Texture Maps (PTM) or Hemispherical Harmonics (HSH). However, their integration in practical interactive tools has so far been limited due to the higher evaluation cost, making it difficult to employ them for interactive inspection of large images, and to the difficulty in integration cost, due to the need to incorporate deep-learning libraries in relightable renderers. In this paper, we illustrate how a state-of-the-art neural reflectance model can be directly evaluated, using common WebGL shader features, inside a multiplatform renderer. We then show how this solution can be embedded in a scalable framework capable to handle multi-layered relightable models in web settings. We finally show the performance and capabilities of the method on cultural heritage objects.

Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework

Leonardo Righetto;Federico Ponchio;Andrea Giachetti;
2023-01-01

Abstract

Relightable images created from Multi-Light Image Collections (MLICs) are one of the most commonly employed models for interactive object exploration in cultural heritage. In recent years, neural representations have been shown to produce higherquality images, at similar storage costs, with respect to the more classic analytical models such as Polynomial Texture Maps (PTM) or Hemispherical Harmonics (HSH). However, their integration in practical interactive tools has so far been limited due to the higher evaluation cost, making it difficult to employ them for interactive inspection of large images, and to the difficulty in integration cost, due to the need to incorporate deep-learning libraries in relightable renderers. In this paper, we illustrate how a state-of-the-art neural reflectance model can be directly evaluated, using common WebGL shader features, inside a multiplatform renderer. We then show how this solution can be embedded in a scalable framework capable to handle multi-layered relightable models in web settings. We finally show the performance and capabilities of the method on cultural heritage objects.
2023
Inglese
Esperti anonimi
GCH 2023 - Eurographics Workshop on Graphics and Cultural Heritage
Lecce, Italy
4 - 6 September 2023
GCH 2023 - Eurographics Workshop on Graphics and Cultural Heritage
57
66
10
Reflectance
MLIC
https://diglib.eg.org/handle/10.2312/gch20231158
open
Righetto, Leonardo; Bettio, Fabio; Ponchio, Federico; Giachetti, Andrea; Gobbetti, Enrico
5
04 Contributo in atti di convegno::04.01 Contributo in atti di convegno
273
info:eu-repo/semantics/conferenceObject
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11562/1123166
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